Gengie, Part 1: Picking OCaml for a Game Engine
Why I'm learning OCaml by building a tiny WebAssembly game engine — and the one closure trick that made the type system click.
Dive into the intricacies of software development as we explore the latest trends, techniques, and insights.
Why I'm learning OCaml by building a tiny WebAssembly game engine — and the one closure trick that made the type system click.
Why I built a personal library of Dev Container Features and Templates, the sharp edges I hit along the way, and what shipping to GHCR taught me about reproducible dev environments.
Lessons from building an AI-powered product — function calling, prompt management, and the gap between demos and production systems.
Working inside a real microfrontend architecture — what it's actually like when Next.js, Angular, and React microfrontends coexist in production.
The case for compiling your web app — HTML, CSS, API, and all — into a single executable with zero runtime dependencies.